The Scene was original modeled in Viz3 in early 2002. Now after some meshtweaking i will drop the new Challenge with a basic file and an addonpack.
The Scene is basicaly correct in it's size, the Unit is 1m and should be corrected if changed to match the real size for radiosity.
There are lot of details which is not modeled but painted to the maps, so feel free to add details.
The mesh is not that heavy (less than 300k poly), so it shouldn't be a problem for average machinas.
There was a problem with the walls and boolean operations, so i choose a different way to model the wals from extruded splines. This is maybe a point for you to change the model.
>>> SCENES
Max3/4
since the scene was originaly modeled in viz3 it's also compatible with max3 and max4.
There is only a basic setup of the materials, but with applied UVW's.
Lightwave
This scene was converted with 3dexploration and optimized later in Lightwave to have a very lightweight scene. The UVW might be optimized and correted but materials settings are applied. Lightwave files
3DS
This is a basic 3ds file with all uvw coords and applied materials
Acad DWG/DXF
The scene was exported in viz3. every layer represents one material in viz3, so it should be a very easy task to convert it to the renderer of your choice DWG2000 file DXF13 file
>>>MAPS
The maps are in JPGformat for the diffuse channel and in GIF/PNGformat for the alpha/mask channel.
You get one handpainted map for the wall with ornaments with an maskmap, and two also handpainted maps for the floors. all Maps
have fun and feel free to add coments if the mesh is not ok for you.